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Indie developer Yeo offers a captivating introspection on age, consequence, and redemption with his newest release, Fading Afternoon, published by IndieArk. This game thrusts players into the tired shoes of Senji Maruyima.
Known to the dark underworld as "Gozuki," a mythological creature from China that keeps spirits of the underworld from escaping before their penance is finished. Our middle-aged yakuza hero, freshly out of prison, finds himself grappling with a formidable opponent: Father Time. In this game, it's not the katanas or the rival yakuza that pose the most considerable threat, but the ticking clock reminding Senji of his fleeting vitality.
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Having dabbled in the magical narrative of The Friends of Ringo Ishikawa back in 2018, Yeo’s knack for balancing combat and compelling storytelling is once again evident. While both titles are distinct in their timelines and combat mechanisms, they converge on the profound importance of the tale they spin. Revenge, as it turns out, is not just a dish best served cold but one that simmers over time with layers of regret, wrath, and reflection.
Fading Afternoon paints a relatively serene backdrop. Amidst the required brawls for story progression, players are offered the subtle liberty to simply idly sit and watch the world go by. It could be a nod to the dichotomy of life itself, for moments of chaos usually converge with tranquil contemplation. As Seiji walks through rival territories, you can almost hear the gentle sigh of a man questioning himself and asking, "Was all this violence truly worth it?"
Graphically, the game is a visual composition of bright colors and liberal use of soft pallets of hues. Each pixel dances like a shimmering speck of afternoon sunlight, drowning in its own tales. There's an mysterious allure watching Seiji, seemingly lost in thought, his internal struggles and revelations laid bare for us to interpret.
As age creeps up on him, the stories of yesteryears that once evoked pride now serve as haunting reminders of a turbulent past. It reminds us of that inevitable phase in life where the setting sun casts longer shadows, and we're left pondering about the choices made and the paths tread.
However, every masterpiece is without blemishes and fading Afternoon is no exception. The main one is the game's combat mechanics, which sometimes feel underwhelming and non-fluid, forcing the player to smash buttons repetitively to await Seiji's next move. Ambiguities in game goals might also send players into the frustrating loop of trials and errors as objectives are only sometimes clearly defined. Yet, the game's musical score rises to the occasion, perfectly echoing the mood on screen.
In the grand scheme of my playthrough, I was caught between admiration and critique for the game. On the one hand, I cherished its depth and, on the other, lamented on its occasional combat shallowness. The game left me yearning for a sequel, where we might see Seiji, not in combat, but on the edge of life's twilight, musing over tales of his youth.
In all its pixelated splendor, however, Fading Afternoon is more than just a game; it's a journey through the winding alleys of life, age, and consequence. And as we venture deeper into Seiji's world, we're inadvertently thrown into an introspective spiral of our destiny: When our own afternoon starts to fade, what stories will we tell?
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