Spirits mode turns player creation into a poker game, and it is the fastest way to build an elite prospect. Which hands to chase, when to Double Up, and the point totals you need for a top rated player.
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There's a specific kind of hunger that lives in every gamer who grew up locking in hours on NBA Jam and NBA Street. Not the hunger for sim basketball. No shot charts. No salary caps. No management schemes. But the itch for something bigger, louder, faster, and personal.
NBA The Run arrives with the promise of feeding that hunger. Whether it fully delivers on that promise, however, is a more complicated conversation.
At its core, NBA The Run is an online-only, 3v3 arcade street basketball game available on all major consoles and PC. It was developed by Play By Play Studios, a small independent team made up of veterans from EA Sports, NBA Street, and Battlefield.
These are folks who know what a great sports game feels like as they helped make some of them; and that lineage shows in the core of what they have built here.
When NBA The Run running at full speed, it is genuinely exciting. The above-the-rim action is fluid, dunks feel earned, and the alley-oop system, which rewards them with three points, adds a high-risk, high-reward style that pushes teams toward creative, communicative play.
Defensively, the game does something non-traditional for an arcade title: it treats blocks, steals, dives for loose balls, and shoves as first-class highlight moments rather than afterthoughts.
The rollback netcode, a tech savvy term more commonly found in competitive fighting games, deserves mention as well. Online matches stayed smooth and responsive, with inputs registering accurately even under less-than-ideal connection conditions, and in an online-only game, that is not a small thing.
Despite the game's mixed reception, one thing practically everyone agrees on is that the announcer is excellent. Bobbito Garcia returns to the booth, and his presence immediately transports you back to the golden era of arcade basketball.
Garcia was the voice behind NBA Street Vol. 2, and his signature tone carries the kind of credibility that no generic sports announcer can fake. He is also a playable character in the game, which is exactly the kind of forward thinking decision that makes a game feel like it was made by people with actual taste.
Here is where the honest conversation has to happen. For a game that so clearly wants to be the heir to NBA Street, there are some gaps that are hard to overlook.
First, the game is online-only. That means no offline career mode, no couch co-op, no ability to sit next to someone and run a tournament together. If the servers go down, so do the matches. For a game drawing its inspiration from titles celebrated partly for their rich single-player experiences, this is a mind-boggling omission.
Second, there is no voice chat built into the game. In a title where coordination is essential, the absence of in-game communication means you are effectively playing alongside blind mice. The three-point alley-oop mechanic, which is one of the game's standout features, becomes frustrating when there is no way to tell your teammate you are cutting to the basket.
Third, the progression system at launch feels entirely cosmetic, built around unlocking skins, throwback jerseys, badges, and banners with in-game Cred currency. There is no character creation, no career stories to follow and no sense that your player is building toward something beyond a new outfit. For fans who wanted to grow a baller from unknown to legend the way NBA Street let them, that absence is noticeable.
And last, the music has also drawn criticism. The soundtrack leans on generic background tracks rather than the licensed hip-hop that gave Street so much of its identity. The announcer compensates for this, but the gap between great announcing and a great soundtrack is a wide one.
To be fair to the game and its developers, context matters here. This is a small indie team that managed to secure official NBA and player licenses, something EA Sports and 2K do with massive budgets, and they did it because they genuinely love this style of game and believe it deserves to exist in 2026.
Since EA no longer appears interested in revisiting the NBA Street era, a void has been sitting open for years. The very existence of NBA The Run is something worth acknowledging before diving into its shortcomings.
Let's get this out of the way: NBA The Run is not NBA Street. It is not trying to be a direct clone, and honestly, it probably could not be even if it wanted to. What it is, right now at launch, is a game with a solid foundation, genuine style, and clear potential.
The criticisms are fair; and whether NBA The Run grows into what its player base can see it becoming is a storyline still being written. For now, it is at least a story worth watching.
Interested in more NBA articles? Read my review of NBA 2K26
Spirits mode turns player creation into a poker game, and it is the fastest way to build an elite prospect. Which hands to chase, when to Double Up, and the point totals you need for a top rated player.
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