Spirits mode turns player creation into a poker game, and it is the fastest way to build an elite prospect. Which hands to chase, when to Double Up, and the point totals you need for a top rated player.
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I am about six hours into Powerplay, the new early access RTS from Montreal studio Frantic, and it has its hooks in me.
If you grew up commanding armies in Command and Conquer, the vibe here will feel instantly familiar. This time, though, your war machine runs on a genuine industrial supply chain rather than a magic resource counter.
It is rough in the places early access games usually are, but underneath those rough edges is a really promising strategy game.
Quick Facts:
| Developer | Frantic Game Studios |
| Genre | Real time strategy with industrial logistics |
| Platform | PC (Steam) |
| Status | Early Access, launched July 29, 2026 |
| Modes | Campaign, skirmish, and a sandbox map editor |
| Price | $16.00 (currently on sale at 15% off) |
At its core, Powerplay is a resource first RTS.
Rather than dumping you straight into a brawl, the game wants you to harvest minerals, build up an economy, and then turn that economy into troops and armored vehicles.
The units are old school sprites, bright and colorful, popping against a moody, doom and gloom backdrop, and honestly, that contrast gives the whole thing a nice bit of atmosphere. It looks like the RTS games I grew up with, and I mean that as a compliment.
The twist, and the part that sets it apart from a straight Command and Conquer clone, is the logistics layer. Buildings like refineries need to be physically connected with conveyor belts to run efficiently.
That means a big part of the game is laying out and optimizing your supply lines, not just plopping down structures.
When the distance is too great, or the terrain will not let you connect a belt, you can fall back on transport trucks to haul materials across the gap.
It is a smart system, and it adds a satisfying Factorio flavor to the familiar RTS loop.
On content, the early access build gives you a campaign, a skirmish mode, and a sandbox map editor. That is a healthy amount to chew on for a game this early in its life.
This is early access, and it shows. None of these are dealbreakers, but they are the things I most want the developer to tighten up.
Powerplay is a fun, promising RTS that already nails the feel it is going for.
| WHAT WORKS | WHAT NEEDS WORK |
|---|---|
| Authentic classic RTS feel | AI pathfinding a little wonky |
| Colorful sprite units against a moody backdrop | Soldiers and armored vehicles die too easily |
| Fun, distinctive conveyor belt supply system | Not enough tutorial on buildings and units |
| Solid content already: campaign and skirmish mode. More planned as game progresses. | HUD not customizable |
| Map editor | No indicator for grouped soldiers |
| ▶ Score | ▶ 3.5 / 5 |
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Spirits mode turns player creation into a poker game, and it is the fastest way to build an elite prospect. Which hands to chase, when to Double Up, and the point totals you need for a top rated player.
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