NBA 2K27 launched as a DLSS 5 showcase. Here is what every DLSS option does, how to enable it, and the best settings for sharp visuals and smooth FPS, including why Neural Rendering can tank your frame rate.
This post may contain affiliate links from places like Amazon and Green Man Gaming, and we may earn a small commission when you click these links. All earnings will go to keeping this website as minimally ad-free as possible.

Here's my confession: I never finished Super Metroid. The crown jewel of the SNES library, the game people call a masterclass in level design and atmosphere, the blueprint for an entire genre...and I never saw the end of it.
Every retro fan circle has that one game you quietly nod along about, pretending you have history with it. For me, that game has always been Super Metroid.
So I finally went back to Zebes, controller in hand (no save states, no guide open on a second screen)to see whether this 16-bit classic still hits in 2026, or if it's just nostalgia and speedrun memes keeping it alive.
Let's start with the blunt truth: I grew up in the NES era, knew about Super Metroid, saw it in magazines, heard older kids talk about it and still never made it to the end. At best I bounced around the opening areas, got lost, and quietly retreated back to safer, more linear, aka easier games.
Over time, the myth around the game only grew. Friends finished it multiple times, people called it one of the greatest games ever made, and there I sat thinking, “Yeah, I should really get around to that” and then not doing it for decades.
Part of it was pure access. Not every kid had every cartridge, and Super Metroid wasn't something my local rental shops always had on the shelf. If you remember those weekends where you had five minutes in the store and one slot in your rental budget, a weird, moody sci-fi platformer was a tough sell next to a new fighting game or a colorful mascot platformer.
The other part, honestly, was patience. Younger me didn't have the tolerance for aimless wandering and subtle environmental hints. If a game didn't tell me exactly where to go, I'd declare it “too confusing” and swap it out next weekend.
Fast forward to now, and Super Metroid isn't just a game, it's capital-L Legendary. It's the “Metroid” half of “Metroidvania,” name-checked any time someone talks about tight level design, backtracking, and 2D exploration.
It shows up on “best games of all time” lists, gets speedrun at marathons, and is still used as a reference whenever modern games try to create moody, lonely sci-fi worlds.
That kind of reputation is dangerous. No matter what, you're going in with expectations stacked taller than a Norfair lava column. You're not just playing a game; you're playing an artifact that's been talked to death.
Booting it up now, the first thing that hits is how fast the game gets out of your way. Intro, brief story beats, a little tutorial, and then you're on Zebes all alone, with that oppressive soundtrack humming in the background. The atmosphere still works. It's sparse, unsettling, and very good at making an empty corridor feel tense even when nothing is happening.
The controls feel surprisingly sharp for a 90s platformer. Samus has a bit of inertia, but the jump arc, aiming, and morph ball all click faster than I expected. It's the kind of game where you immediately feel why people still play it, without needing a nostalgia filter to smooth over any clunk.
The level design really is the star of the show. The way the map loops back on itself, how you catch glimpses of doors you can't reach yet and later realize you've circled back with a new power-up and it all feels deliberate and thoughtful.
That sense of “I know I've seen this door before” is the kind of mental breadcrumb trail modern Metroidvanias still chase, and in that sense, Super Metroid absolutely earns its reputation.
The game is also incredibly good at teaching you without words. Tiny environmental cues, destroyed blocks, enemies demonstrating mechanics — all those subtle touches make you feel smart for noticing them rather than lectured by a tutorial box.
That said, time didn't just stop in 1994, and there are places where Super Metroid shows its age, especially if you were raised on modern quality-of-life features.
The map is functional but vague: no quest markers, no obvious “go here now” arrows. That can be great for immersion, but it occasionally turned my session into “wander in circles until I remember that one cracked wall.”
There's also the classic 16-bit “what do you mean I was supposed to bomb this specific tile” problem, where progress is gated behind secrets that feel a little too opaque for their own good; something later Metroidvanias sanded down in favor of less guesswork.
Even with those caveats, I walked away understanding why Super Metroid is still held up as a high-water mark and it's not just nostalgia doing the heavy lifting.
When the game is in its groove, letting you chain movement, combat, and exploration into one smooth loop, it feels timeless. It's the “just one more room, just one more power-up” design that still works even after you've played dozens of its descendants.
Is it the single best game ever made? That's always going to be personal taste. But as a piece of design history that still plays well today, it absolutely earns its spot in that category. This isn't one of those “you had to be there” cases where everything collapses the moment you step outside the 90s.
As for whether I'd recommend Super Metroid to someone in 2026, the answer is yes, with a small asterisk. If you have zero tolerance for getting lost, if the idea of wandering around looking for the next breakable wall gives you hives, you might bounce off it the way I did as a kid.
But if you can accept a bit of aimlessness as part of the experience, and you're curious where modern Metroidvanias got their DNA, then playing Super Metroid now isn't just homework, it's legitimately enjoyable. And in my case, deeply satisfying, because I finally shut up that little voice in my head that's been whispering “you still never finished it” for years.
If this piece gave you the push to finally tackle that backlog guilt, the easiest way to jump into Super Metroid today is through the Nintendo Switch Online SNES library. It adds modern comforts like save states, making it a much more forgiving experience than my no-safety-net run.
If you’re after the original feel, you can still hunt down a classic SNES cartridge. And if you want even more ways to revisit retro favorites, check out our guide to playing classic games on modern hardware.
Does Super Metroid still hold up in 2026?
Yes. Its level design, atmosphere, and controls remain genuinely excellent. The main rough edges are vague navigation and a few secrets that feel too well-hidden — but the core still plays beautifully.
How long does it take to beat Super Metroid?
A first playthrough usually runs around 6–10 hours, depending on how lost you get. (Speedrunners, famously, finish it in well under an hour.)
Is Super Metroid hard?
Moderately. The combat isn't brutal, but the lack of hand-holding and some hidden paths can stump you, but that's part of the experience.
Do I need to play earlier Metroid games first?
No. Super Metroid stands completely on its own and catches you up on what little story you need up front.
Where can I play Super Metroid today?
On the Nintendo Switch Online SNES library, or on an original SNES cartridge if you want the authentic route.
NBA 2K27 launched as a DLSS 5 showcase. Here is what every DLSS option does, how to enable it, and the best settings for sharp visuals and smooth FPS, including why Neural Rendering can tank your frame rate.
NBA 2K27 plays great basketball right out of the box. This is the review for people who just want to hoop, single player, on the court, no MyTEAM grind. Gorgeous on a high end GPU and the best playing 2K in years.
Moleculox is a free browser puzzler where you slide atoms together to build molecules, and it plays like Connect 4 with a periodic table. It is clever, generous, and it got me.
The Best Gameplay Moments of Homeworld offers a captivating exploration of the most unforgettable moments in the renowned video game franchise
Project Warlock II Early Access Launch Set for June with an Explosive New Trailer
Watch as this nostalgic yet completely reimagined storybook world unravels before your very eyes.
If you enjoy soccer games that are fast and frenzy with awesome graphics and pumping sound effects, then Pixel Cup Soccer: Ultimate Edition is the game you need to get your hands, err, feet on.
This article provides valuable tips on how to set realistic goals, stay motivated, and overcome common challenges faced in keeping New Year's resolutions.