20% Glyph Weeklong Sale Starting Monday, 9/27/2021

3D pure platformer Glyph is going on a 20% sale from 27 September to 1 October on Nintendo eShop and Steam.

Glyph, a pure platform game focused on movement, speed, precision, puzzles, and level design, offers interested gamers to rescue a corrupted and destroyed ancient civilization at a reduced price. The 20% sale runs from September the 27th to October the 1st.

Glyph was developed by indie developer Bolverk Games and has received good reviews from 100+ reviewers and curators. Glyph, is also a two-time “Game Of The Day” featured game on Nintendo eShop EU.

There's also a demo available if you want to try it out!

Go! Go! Berserk Boy! Retro Inspired Platformer Coming to PC and Consoles

Get ready to GO BERSERK with Berserk Boy! Coming to Steam and Home Consoles Very, Very Soon!

Get ready to GO BERSERK! We have just announced Berserk Boy – a vibrant 2D action-platformer inspired by the likes of Mega Man, Sonic, Pulseman, and Gunvolt! It’s got an authentic, lovingly crafted retro aesthetic, and features a high-energy 16-bit soundtrack by Sonic Mania composer, Tee Lopes!

Features:

• Slick and stylish platforming action
• Change into different Berserk forms
• Play for big scores and fast times
• Multiple stages with alternate paths and hidden collectibles
• Classic visual look influenced by Sega Genesis/Mega Drive games

If you want to see more of Berserk Boy in action, head to the game's Steam page, where you can watch a play-through of the game’s work-in-progress first stage!

Let's Go Clubbing! Jet Kave Adventure Review

Jet Kave Adventure by indie developer 7Levels, pays tribute to the classic gameplay, casting you in the role of a caveman chief named Kave, who has been banished from his village after discovering a crashed alien ship.

Through 30+ interconnecting levels, you'll venture on a prehistoric quest to unlock the secrets of the strange alien ship, bring honor back to your village, and of course, snatch some hidden treasures along the way.

Jet Kave Adventures has that Donkey Kong Country look, doesn't it?

The Fate of Humanity is in your Jetpack

Running and jumping is still at the core of the gameplay, but plenty of new tricks add diversity, including momentarily being able to hover with the use of a jet pack. Along the way, you'll be doing battle in caves, jungle, and lava molten areas.

We especially applaud 7Levels for injecting some special care into the graphics, making every waterfall, temple, and jungle foliage look more beautiful than those in a traditional platformer. In fact, Jet Kave Adventure has a very similar look to Donkey Kong Country in terms of colorful and vibrant visuals.

7Levels injected some special care into the graphics, making every waterfall, temple, and jungle foliage look more beautiful than those in a traditional platformer.

Jet Kave Adventure
TIP: Use the jetpack without hesitation.

What sells the game, however, is its personality and high nostalgia factor. Jet Kave has enough charm to win gamers over, and it kept me playing all the way to the end.

Short but Sweet

Like most traditional platformers, the levels are on the short side, and the maps are still linear and constrained which means you're not free to explore everywhere you'd like to. Keyboard controls are acceptable, but you will benefit more from using a gamepad controller.

On the whole, there's nothing really unique that separates this title from other platformers out there. What sells the game, however, is its personality and high nostalgia factor. Jet Kave has enough charm to win gamers over, and it kept me playing all the way to the end. The genre is a bit dated, but the gameplay is still ridiculously fun even in today's age of over-the-top gameplay mechanics and graphics.

Thanks, 7Levels. Thank you very much.

Black Future '88 PC Review - The Future's Looking Bright!

TL;DR: Black Future '88 proves that you can take an old side-scrolling formula and make it unique and refreshing again.

Side scrollers have been considered one of the lamentable carry-overs from the early days of gaming. Not only have we seen this style of gameplay during the 8-bit days, but we continue to see them with mediocre regularity. The reason, by and large, it's one of the easiest genres to program, and both publisher and developer have abused this matter with hordes of lousy platforming games that have poisoned the genre.

But if the efforts of indie developer SUPERSCARYSNAKES are any indication, then this workhorse of a genre still has some life left to it. Their challenging and innovative game, Black Future '88, reminds us that any genre can be revived if you put in enough care and creativity to it. The premise is as follows: The world is reeling post a nuclear fallout caused by a demented architect by the name of Duncan.

You play as one of five characters tasked with taking this bad boy down. Sound easy enough, right? In theory, it should be, but in the world of video games, nothing is easy. You see, Duncan, is holed up at the very top of a tower and your job is to climb to the top -literally- and take this nut case out once and for all.

But if the efforts of indie developer SUPERSCARYSNAKES are any indication, then this workhorse of a genre still has some life left to it. Their challenging and innovative game, Black Future '88, reminds us that any genre can be revived if you put in enough care and creativity to it.

black future 88
The goal of the game is to get to the top. So just keep jumping!

Party like it's 1988

I've heard many impressions about the game from people who have played it, and some have even gone so far as to say it combines every genre of gaming into one incredible experience. While I do agree it offers a unique twist, it doesn't nearly go that far. Black Future is a side scroller in the truest sense. Just as in nearly every platformer since the beginning of time, you'll run, jump, shoot, and sneak through traps as you gradually make your way from one end to the other. The interesting design here is that instead of going left to right, you'll be heading left then right, then straight up.

The concept isn't unique, but the care and attention paid to this simple formula are what makes the game such a treat. Instead of a traditional health bar, your character's life is determined by the time it takes you to complete a level. Once the timer runs out, the timer in your character's little heart runs out as well. But fear not, you're given an enormous amount of weaponry that would make most third world countries wet their pants. From lasers to missile launchers, to swords, axes, and cannons, you'll be well-armed to take on any of the minions Duncan tries to throw at you.

The actual level designs are impressive and you can expect to find a good mix of traps and puzzles that will allow you to get past a level without too much frustration.

Although Black Future's platforming design isn't terribly original, it makes up for it in sheer production value. The actual level designs are impressive and you can expect to find a good mix of traps and puzzles that will allow you to get past a level without too much frustration. Again, the storyline is paper-thin, but compared to other games of this genre, it's a welcome addition that is tied into each level quite well. As you progress further into the game, the simple story contributes to a genuine sense of progress each time you move forward and up. Additionally, the graphics help give the game incredible charm that, quite frankly, hasn't been seen in a side scroller in some time. Black Future '88 boasts impressive colored lighting effects, solid character animation, and smooth transitions between level to level.

Even better, the artistic design of the environment and the backgrounds is delightful. The charming characters combined with the perfectly matched soundtrack had me excited from start to finish. This was one of the few titles where I knew that review or no review, I had to finish this game.

As enjoyable as it is, Black Future is not without its share of problems.

As enjoyable as it is, Black Future is not without its share of problems. First, the boss fights can be a real pain in the butt if you don't pick up certain weapon drops before the encounter. Second, the visuals are awesome, but the effects they leave behind clutter the screen. Everything whizzes by you followed by huge explosions that oftentimes make it difficult to follow where your character is. Third, you can play via co-op but I was never able to connect with friends due to the game locking up as soon as anyone joined in. Thankfully, the single-player experience ran flawlessly. Despite my gripes, I really enjoyed my time with this game and have high hopes that we will see a sequel in the not so distant future.