NBA 2K27 launched as a DLSS 5 showcase. Here is what every DLSS option does, how to enable it, and the best settings for sharp visuals and smooth FPS, including why Neural Rendering can tank your frame rate.
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| TLDR - The early 1980s console war between Atari, Intellivision, and ColecoVision laid the foundation for gaming rivalries, hardware innovation, and marketing battles that shaped the industry. It ended with the 1983 crash, but its lessons on killer apps, controller design, and competition are still relevant today. |
The early ’80s didn’t just give us big hair and mixtapes—they kicked off what many folks call the first true console war. Before Nintendo vs. Sega dominated playground arguments, it was Atari 2600, Intellivision, and ColecoVision throwing elbows for living-room supremacy.
Atari set the tone. The Atari 2600 (originally the VCS), launched in 1977, basically taught everyone what a home console was supposed to be: a microprocessor, swappable cartridges, and arcade hits on your couch. Space Invaders in 1980? That was a cultural event. By the early ’80s, Atari had moved an estimated 30 million units and was practically the Kleenex of video games. Activision spun up to make better games for it, which tells you how huge that ecosystem was.
Then Mattel showed up with Intellivision around 1980 and said, “Nice 8-bit box, Atari—shame if someone made it look old.” It ran a 16-bit CPU (yes, really), with sharper graphics and beefier sound. George Plimpton hosted ads comparing sports games like it was Monday Night Football for amateurs, and honestly, they had a point. Intellivision didn’t catch Atari’s sales crown—around 5 million units—but it definitely got under Atari’s skin.
By 1982, ColecoVision burst through the door with better graphics, a snappy processor, and a killer pack-in: Nintendo’s Donkey Kong. That alone sold a lot of systems. And the sly move? An expansion module that played Atari 2600 carts. Suddenly, buying a ColecoVision didn’t mean abandoning your library. At its high point, Coleco snagged roughly 17% of the market to Atari’s 58%, which made them a serious threat.
The marketing got spicy, the tech got better fast, and the moves got weird. Mattel’s M Network even put Intellivision-style games on Atari hardware. Atari fired back with the 5200 in 1982, but sticky controllers and compatibility quirks kept it from landing the punch it needed.
Then came 1983—the crash. A flood of bad games, too many systems, and the infamous E.T. cartridge fiasco crushed consumer trust. By 1985, both Mattel and Coleco were out. Atari’s dominance cratered. The first console war didn’t end with a mic drop; it fizzled in a market meltdown.
There’s a tidy epilogue, though: in 2024, Atari acquired the Intellivision brand and rights. In a way, that closed a decades-long loop—two rivals, now under one roof. It sparked fresh curiosity about that wild, formative era when “home arcade” was still a new idea.
Want more retro gaming deep dives? Visit our Retro page for the full collection.
When he was 7, he took apart his dad's PC and couldn't put it back together. Now he's in love with all things gaming.
NBA 2K27 launched as a DLSS 5 showcase. Here is what every DLSS option does, how to enable it, and the best settings for sharp visuals and smooth FPS, including why Neural Rendering can tank your frame rate.
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